Fossil SCM

Grammar tweaks in point 2 of the "whyuseaserver.wiki" doc.

wyoung 2021-02-26 06:20 trunk
Commit 05e79793d85c082f3d188cd9b3aead7964226f7b9d2fe3684b4a17a8fc43fd30
--- www/server/whyuseaserver.wiki
+++ www/server/whyuseaserver.wiki
@@ -27,13 +27,14 @@
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syncing their work.</b><p>
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It is possible for developers to synchronize peer-to-peer but
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that requires the developers coordinate the sync, which in turn
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requires that the developers both want to sync at the same moment.
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A server alleviates this time dependency by allowing each developer
32
- to sync whenever it is convenient (for example, automatically syncing
33
- after each commit and before each update). Developers all stay
34
- in sync with each other, without having to interrupt each other
32
+ to sync whenever it is convenient. For example, a developer may
33
+ choose to automatically sync
34
+ after each commit and before each update. Developers all stay
35
+ in sync with each other without having to interrupt each other
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constantly to set up a peer-to-peer sync.
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3. <b>A server provides project leaders with up-to-date status.</b><p>
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Project coordinators and BDFLs can click on a link or two at the
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central Fossil server for a project, and quickly tell what is
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--- www/server/whyuseaserver.wiki
+++ www/server/whyuseaserver.wiki
@@ -27,13 +27,14 @@
27 syncing their work.</b><p>
28 It is possible for developers to synchronize peer-to-peer but
29 that requires the developers coordinate the sync, which in turn
30 requires that the developers both want to sync at the same moment.
31 A server alleviates this time dependency by allowing each developer
32 to sync whenever it is convenient (for example, automatically syncing
33 after each commit and before each update). Developers all stay
34 in sync with each other, without having to interrupt each other
 
35 constantly to set up a peer-to-peer sync.
36
37 3. <b>A server provides project leaders with up-to-date status.</b><p>
38 Project coordinators and BDFLs can click on a link or two at the
39 central Fossil server for a project, and quickly tell what is
40
--- www/server/whyuseaserver.wiki
+++ www/server/whyuseaserver.wiki
@@ -27,13 +27,14 @@
27 syncing their work.</b><p>
28 It is possible for developers to synchronize peer-to-peer but
29 that requires the developers coordinate the sync, which in turn
30 requires that the developers both want to sync at the same moment.
31 A server alleviates this time dependency by allowing each developer
32 to sync whenever it is convenient. For example, a developer may
33 choose to automatically sync
34 after each commit and before each update. Developers all stay
35 in sync with each other without having to interrupt each other
36 constantly to set up a peer-to-peer sync.
37
38 3. <b>A server provides project leaders with up-to-date status.</b><p>
39 Project coordinators and BDFLs can click on a link or two at the
40 central Fossil server for a project, and quickly tell what is
41

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