Changed the timeline highlight colors so that the secondary value (used
in e.g. /vdiff&to) is a lighter and more saturated version of the
primary accent color, being the header font color, and the secondary is
a one-eighty hue shift on this. This results in a small color
difference for the former, more complementary to the overall skin colors
but still a light blue. The primary color — used in /info timelines and
for the /vdiff&from cell — is more significantly shifted, a pale orange
now rather than a bright yellow. This results from basic color theory;
to maintain a yellow under this one-eighty hue rule, we'd have to make
the secondary color purple, not blue.
Inskinerator Modern uses that rule to shift all the ancillary colors
when you shift one of the primaries, saving the user from having to
specify each derived color name manually. Fossil's hard-coded skins
don't have that same motivation, and as hard-coded defaults, the old
"office highlighter" colors were fine, but once you get down to specific
instances, we don't want to use arbitrary color, we want them to be
analogous or complementary to the main accent color.