Fossil SCM
Add the skins/README.md file describing how to add new skins.
Commit
5137cd5e8817660c26e2eb77fd3cb2ba834b11e3
Parent
12333d9545701ed…
1 file changed
+29
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| --- a/skins/README.md | ||
| +++ b/skins/README.md | ||
| @@ -0,0 +1,29 @@ | ||
| 1 | +Built-in Skins | |
| 2 | +============== | |
| 3 | + | |
| 4 | +Each subdirectory under this folder describes a three files in each subheader, | |
| 5 | +and the foothe Content Footer | |
| 6 | + | |
| 7 | +To improve an exieing built-in skin, simply edit the appropriate | |
| 8 | +files and recompile. | |
| 9 | + | |
| 10 | +To add a new skin: | |
| 11 | + | |
| 12 | + 1. Create a new subdirectory under skins/. (The new directory is | |
| 13 | + called "skins/newskin" below but you should use a new original | |
| 14 | + name, of course.) | |
| 15 | + | |
| 16 | + 2. Add files skins/newskin/css.txt, skins and skinheader.txt, | |
| 17 | + . Go to the src/ footer.txt.the src/ directory and rerun "tclsh makemake.tcl". This | |
| 18 | + step rebuilds the various makefiles so that they have dependencies | |
| 19 | + on the skin files you just installed. | |
| 20 | + | |
| 21 | + 4. Edit the BuiltinSkin[] array near the top of the src/skins.c source | |
| 22 | + file so that it describes and references the "newskin" skin. | |
| 23 | + | |
| 24 | + 5. Type "make" to rebuild. | |
| 25 | + | |
| 26 | +Development Hints | |
| 27 | +----------------- | |
| 28 | + | |
| 29 | +One way to develop a new skin is to copy th |
| --- a/skins/README.md | |
| +++ b/skins/README.md | |
| @@ -0,0 +1,29 @@ | |
| --- a/skins/README.md | |
| +++ b/skins/README.md | |
| @@ -0,0 +1,29 @@ | |
| 1 | Built-in Skins |
| 2 | ============== |
| 3 | |
| 4 | Each subdirectory under this folder describes a three files in each subheader, |
| 5 | and the foothe Content Footer |
| 6 | |
| 7 | To improve an exieing built-in skin, simply edit the appropriate |
| 8 | files and recompile. |
| 9 | |
| 10 | To add a new skin: |
| 11 | |
| 12 | 1. Create a new subdirectory under skins/. (The new directory is |
| 13 | called "skins/newskin" below but you should use a new original |
| 14 | name, of course.) |
| 15 | |
| 16 | 2. Add files skins/newskin/css.txt, skins and skinheader.txt, |
| 17 | . Go to the src/ footer.txt.the src/ directory and rerun "tclsh makemake.tcl". This |
| 18 | step rebuilds the various makefiles so that they have dependencies |
| 19 | on the skin files you just installed. |
| 20 | |
| 21 | 4. Edit the BuiltinSkin[] array near the top of the src/skins.c source |
| 22 | file so that it describes and references the "newskin" skin. |
| 23 | |
| 24 | 5. Type "make" to rebuild. |
| 25 | |
| 26 | Development Hints |
| 27 | ----------------- |
| 28 | |
| 29 | One way to develop a new skin is to copy th |