Fossil SCM

More typos in the fossil-v-git document.

drh 2010-11-12 23:27 trunk
Commit a17ed85c08993b4e225e7b80f54c959f22718242
1 file changed +5 -5
--- www/fossil-v-git.wiki
+++ www/fossil-v-git.wiki
@@ -72,15 +72,15 @@
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at a time. Git encourages a programming model where each developer
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works in his or her own branch and then merges changes up the hierarchy
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until they reach the master branch.
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Fossil is designed for smaller and non-hierarchical teams where all
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-developers are operating directly on the master branch, or at most one
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+developers are operating directly on the master branch, or at most
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a small number of well defined branches.
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The [concepts.wiki#workflow | autosync] mode of Fossil makes it easy
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-for multiple developers to work on a single branch and maintain a
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-linear line of development on that branch without needless forking
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+for multiple developers to work on a single branch and maintain
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+linear development on that branch and avoid needless forking
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and merging.
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<h3>3.3 Community</h3>
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Git has a huge user community. If following the herd and being
@@ -112,16 +112,16 @@
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<h3>3.4 Complexity</h3>
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Git is a complex system. It can be tricky to use and requires a fair
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amount of knowledge and experience to master. Fossil strives to be
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-a much simpler system that can be learned and master much more quickly.
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+a much simpler system that can be learned and mastered much more quickly.
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Fossil strives to have fewer "gotchas" and quirks that can trip up a
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developer.
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The ideal VCS should just get out of the way of the developer and allow
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-the developer to focus 100% of their thinking to the project under
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+the developer to focus 100% of their thinking on the project under
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development. One should not have to stop and think about how to operate
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the VCS. Of course, no VCS is ideal. Every VCS requires the developer
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to think about version control to some extent. But one wants to minimize
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the thinking about version control.
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--- www/fossil-v-git.wiki
+++ www/fossil-v-git.wiki
@@ -72,15 +72,15 @@
72 at a time. Git encourages a programming model where each developer
73 works in his or her own branch and then merges changes up the hierarchy
74 until they reach the master branch.
75
76 Fossil is designed for smaller and non-hierarchical teams where all
77 developers are operating directly on the master branch, or at most one
78 a small number of well defined branches.
79 The [concepts.wiki#workflow | autosync] mode of Fossil makes it easy
80 for multiple developers to work on a single branch and maintain a
81 linear line of development on that branch without needless forking
82 and merging.
83
84 <h3>3.3 Community</h3>
85
86 Git has a huge user community. If following the herd and being
@@ -112,16 +112,16 @@
112
113 <h3>3.4 Complexity</h3>
114
115 Git is a complex system. It can be tricky to use and requires a fair
116 amount of knowledge and experience to master. Fossil strives to be
117 a much simpler system that can be learned and master much more quickly.
118 Fossil strives to have fewer "gotchas" and quirks that can trip up a
119 developer.
120
121 The ideal VCS should just get out of the way of the developer and allow
122 the developer to focus 100% of their thinking to the project under
123 development. One should not have to stop and think about how to operate
124 the VCS. Of course, no VCS is ideal. Every VCS requires the developer
125 to think about version control to some extent. But one wants to minimize
126 the thinking about version control.
127
128
--- www/fossil-v-git.wiki
+++ www/fossil-v-git.wiki
@@ -72,15 +72,15 @@
72 at a time. Git encourages a programming model where each developer
73 works in his or her own branch and then merges changes up the hierarchy
74 until they reach the master branch.
75
76 Fossil is designed for smaller and non-hierarchical teams where all
77 developers are operating directly on the master branch, or at most
78 a small number of well defined branches.
79 The [concepts.wiki#workflow | autosync] mode of Fossil makes it easy
80 for multiple developers to work on a single branch and maintain
81 linear development on that branch and avoid needless forking
82 and merging.
83
84 <h3>3.3 Community</h3>
85
86 Git has a huge user community. If following the herd and being
@@ -112,16 +112,16 @@
112
113 <h3>3.4 Complexity</h3>
114
115 Git is a complex system. It can be tricky to use and requires a fair
116 amount of knowledge and experience to master. Fossil strives to be
117 a much simpler system that can be learned and mastered much more quickly.
118 Fossil strives to have fewer "gotchas" and quirks that can trip up a
119 developer.
120
121 The ideal VCS should just get out of the way of the developer and allow
122 the developer to focus 100% of their thinking on the project under
123 development. One should not have to stop and think about how to operate
124 the VCS. Of course, no VCS is ideal. Every VCS requires the developer
125 to think about version control to some extent. But one wants to minimize
126 the thinking about version control.
127
128

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