Fossil SCM
Correct a directory name in skins/README.md which was made invalid via code restructuring.
Commit
e6ef19776f1fb38e8b1b1f333c4043cae0469297a0b9aacf27ba92bb301b2a0c
Parent
d3f4581437099af…
1 file changed
+1
-1
+1
-1
| --- skins/README.md | ||
| +++ skins/README.md | ||
| @@ -21,11 +21,11 @@ | ||
| 21 | 21 | |
| 22 | 22 | 2. Add files skins/newskin/css.txt, skins/newskin/details.txt, |
| 23 | 23 | skins/newskin/footer.txt, skins/newskin/header.txt, and |
| 24 | 24 | skins/newskin/js.txt. Be sure to "fossil add" these files. |
| 25 | 25 | |
| 26 | - 3. Go to the src/ directory and rerun "tclsh makemake.tcl". This | |
| 26 | + 3. Go to the tools/ directory and rerun "tclsh makemake.tcl". This | |
| 27 | 27 | step rebuilds the various makefiles so that they have dependencies |
| 28 | 28 | on the skin files you just installed. |
| 29 | 29 | |
| 30 | 30 | 4. Edit the BuiltinSkin[] array near the top of the src/skins.c source |
| 31 | 31 | file so that it describes and references the "newskin" skin. |
| 32 | 32 |
| --- skins/README.md | |
| +++ skins/README.md | |
| @@ -21,11 +21,11 @@ | |
| 21 | |
| 22 | 2. Add files skins/newskin/css.txt, skins/newskin/details.txt, |
| 23 | skins/newskin/footer.txt, skins/newskin/header.txt, and |
| 24 | skins/newskin/js.txt. Be sure to "fossil add" these files. |
| 25 | |
| 26 | 3. Go to the src/ directory and rerun "tclsh makemake.tcl". This |
| 27 | step rebuilds the various makefiles so that they have dependencies |
| 28 | on the skin files you just installed. |
| 29 | |
| 30 | 4. Edit the BuiltinSkin[] array near the top of the src/skins.c source |
| 31 | file so that it describes and references the "newskin" skin. |
| 32 |
| --- skins/README.md | |
| +++ skins/README.md | |
| @@ -21,11 +21,11 @@ | |
| 21 | |
| 22 | 2. Add files skins/newskin/css.txt, skins/newskin/details.txt, |
| 23 | skins/newskin/footer.txt, skins/newskin/header.txt, and |
| 24 | skins/newskin/js.txt. Be sure to "fossil add" these files. |
| 25 | |
| 26 | 3. Go to the tools/ directory and rerun "tclsh makemake.tcl". This |
| 27 | step rebuilds the various makefiles so that they have dependencies |
| 28 | on the skin files you just installed. |
| 29 | |
| 30 | 4. Edit the BuiltinSkin[] array near the top of the src/skins.c source |
| 31 | file so that it describes and references the "newskin" skin. |
| 32 |